C1 The Hidden Shrine of Tamoachan (1e) – This module was originally used for the Official Advanced Dungeons & Dragons tournament at. In , TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson. From the publisher: “This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new.

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The Hidden Shrine of Tamoachan Module C1 Dungeons & Dragons TSR

The pleasure of Tamoachan now is no less than it was then and it is for this reason: Dungeon Master for Dummies includes The Hidden Shrine of Tamoachan in its list of the ten best classic adventures, noting the players’ destination as a “Mayan-style temple full of surprising traps and devious tricks.

White Dwarf Issue 40 – Apr You will be tamoaxhan to play the whole module solo, but there are one or two rooms that require a particular mix of classes to be fully explored.

I won’t even hold tamoacham in 33 years as a corporeal being. What makes it good is also a use value. Harold Johnson Jeff R. The Space Gamer Issue 29 – Jul This page was last edited on 6 Januaryat Gus L March 22, at 9: Will anything I do, or you do hold up in 33 years?


This module is meant to stand on its own, and includes areas on the map where Dungeon masters may add their own levels. Because of this I want to talk distinctly about what’s good first, and then bullet point the bad and the ugly as well – because there is a fair bit of both.

Virtually every monster is unique – a startling surprise for such an early product, and each is given a name and personality.

I can honestly attest that Tamoachan plays even better than it reads, and it reads wonderfully. There’s no sbrine art though see above there’s good art to break up the cluttered two column style. Apparently it got played and was later released as one of the more famous early modules.

And as a module that I ran back in the day, it worked just fine. Random objects and strange things that hint at miniature elven space travelers, but exist only as a red herring.

For those who don’t, save your [money] and make your own shrine. The Cave of Songs. Gus L July 15, at 1: The greatest of those is a lack of utility. This is best played multiplayer as there are a couple c11 areas that do require a balanced set of skills to fully complete, though it can be done solo as I did.

Still the traps do have a Gygaxian level of deadly attached to them though. People will buy or use modules because they lack time to prepare – not because the module writers are genius creatives. Many of the items in the modules have descriptions and occasionally a specific class, ability score, skill or feat may be required to complete a task or see a particular option in a dialog.


I’ve read it so you don’t have to. It’s not about me – I think that any GM can write up an adventure that is better tampachan their game in six hours than C1. ART – It’s ridiculous, it’s 70’s, it’s lovely.

The Hidden Shrine of Tamoachan Module C1 Dungeons & Dragons TSR | eBay

The traps are detailed and cunning. I get the purpose of Shrine, and its ilk, but I still think the module has problems. It is decidedly different. Periodical Articles Podcast Episodes. Also included are three pre-made characters for use if the scoring system is used.

Greyhawk modules Greyhawk locations. It was a very standard PNP conversion.

Dungeon of Signs: Module Review – C1 Hidden Shrine of Tamoachan

This module was written in -it still holds up. Again, to show the players. F1 module draws heavily on Aztec influences. I can’t agree with this analysis.