Our End-of-Year Geek support drive ends in 6 days. It has been your support, financial and otherwise, that has allowed this site to become what. Anyone know a good website that lets you plug in the sets you have and it will generate a list of maps using only the ones you own?. Heroscape: Maps, Customizations, Armies, House Rules. Heroscape is an elegant table-top, customizable (expandable, not collectible), hex-based wargame.

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It is looking good.


Last edited by Ch1can0; May 15th, at Some more 3D prints to add: Hexes have trees on them. Wonder what they look like larger, since IIRC they were supposed to be bigger in scale.

Colt Ward Beware the vengeance of a patient man. Here is the link to their mod if you would like to make your own maps: With the picutre you can see glyphs and starting zones!

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It’s a work in herozcape. Colt Ward Colonel Posts: Still, I thought it was worth sharing.

Battletech Gaming Maps (and a bit of Heroscape)

May 17th, This item is incompatible with Tabletop Simulator. I’m working on building the forces to play through the original Black Widow Company scenarios.

What do you think? OH – Cleveland Posts: Find all posts by LilNewbie.

Deadzone barriers which make reasonable defensive walls even for 6mm scale: Find all posts by Ch1can0. The West Barbican of Idona Castle. Very well done; I am jealous of how it turned out.

Those are nice maps.

Neat find, change my perception of the power generator. May 10, Location: May 8, Location: The mechs are the Command Lance from the Black Widow company.

Deadzone Bridge with two half-painted mechs for size comparison: I now have enough of the Forest Tiles for 2 Battletech maps. Table of the Giants Heroscape. I need to do some work on the cockpits and the bases but they’re almost done.


This one comes from MyMiniFactory https: May 15th, It took approximately 5 weeks to ship. Find all posts by Teamski.

I see your nice 3D printed bridge that works with the Geohex, our Agent here has one and seems to really like it. I’m using ordinary dice to remember whether a mech is walking “1”running “2”jumping “3” or is stationary “6”.